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Old Apr 24, 2005, 03:55 PM // 15:55   #1
Ascalonian Squire
 
Join Date: Apr 2005
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Default W/r?

Are there any decent Warrior/Ranger builds out? Those are the 2 I really like and was hoping there were somewhat viable in PvP / GvG
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Old Apr 24, 2005, 04:53 PM // 16:53   #2
Frost Gate Guardian
 
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sure, just don't think of taking troll unguent or any of the like. Healing spring can be efficient, apply poison may be worth it. Sadly, only that preparation will work on swords. If you go Beast Mastery, Tiger's Fury is a very good skill. Main reasons to go W/R are traps and nature Rituals though.

With a Tiger's Fury adrenal build, currently the better of W/R imo, you'd do good to bring zealous sword hilt, as that will more than recover the energy you're using with Tiger's. Attacking 33% faster without taking double damage like frenzy. It's a good idea.


quick possible build:


Attributes: (cost)
Strength: 9+4 (48)
Swordsmanship: 12+4 (97)
Beast Mastery: 9 (48)

Total attribute points used: 193/200


Skills:
1) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 26 seconds, losing health over time.
2) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 10 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 21 seconds.
3) Galrath Slash - (8a,0,0) This attack strikes for +42 damage if it hits.
4) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 42 more damage. This damage is doubled if your target was below 50% health.
5) Battle Rage (elite) - (4a,0,0) For 18 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. This is an elite skill.
6) Tiger's Fury - (10,0,10) All your non-attack skills are disabled for 5 seconds. For 9 seconds, you attack 33% faster than normal.
7) Sprint - (5,0,20) For 13 seconds, you move 25% faster.
8) Primal Echoes - (5,5,60) Create a level 6 Spirit. For creatures within its range, signet rings cost 10 energy to use. This Spirit dies after 102 seconds.

Last edited by Ander Deathblade; Apr 24, 2005 at 04:57 PM // 16:57..
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Old Apr 24, 2005, 05:48 PM // 17:48   #3
Frost Gate Guardian
 
 
Join Date: Feb 2005
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Guild: Remnants of Ascalon
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i always liked pets but didnt ever get to try this build...

charm animal
sever artery
gash
galrath slash
tigers fury
call of brutality
call of feeding
comfort animal

sword mastery - 10 + 2
expertise - 11 + 2
beast mastery - 10
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Old Apr 24, 2005, 06:11 PM // 18:11   #4
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There is no such thing as Call of Feeding or Call of Brutality...

http://www.guildwarsguru.com/beast-mastery-id78.php
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Old Apr 24, 2005, 06:21 PM // 18:21   #5
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Dovi that is a ranger/warrior not a warrior/ranger

most Warrior/Ranger Builds i have seen are strength, some type of weapon, and beast mastery.
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Old Apr 24, 2005, 07:10 PM // 19:10   #6
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Quote:
sword mastery - 10 + 2
expertise - 11 + 2
You can't get runes for your sub class, so you can't have +2 in skills from two different classes. Also, Expertise is the Ranger primary. You won't have it as a W/R.
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Old Apr 24, 2005, 07:57 PM // 19:57   #7
Lion's Arch Merchant
 
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Quote:
Originally Posted by Ander Deathblade
sure, just don't think of taking troll unguent or any of the like. Healing spring can be efficient, apply poison may be worth it. Sadly, only that preparation will work on swords. If you go Beast Mastery, Tiger's Fury is a very good skill. Main reasons to go W/R are traps and nature Rituals though.
Right because everyone wants 15-25 energy skills as a warrior.

Quote:
With a Tiger's Fury adrenal build, currently the better of W/R imo, you'd do good to bring zealous sword hilt, as that will more than recover the energy you're using with Tiger's. Attacking 33% faster without taking double damage like frenzy. It's a good idea.
Hey TF with a war/r that is a great suggestion(lawlz) but lets look at the application

Quote:

quick possible build:


Attributes: (cost)
Strength: 9+4 (48)
Swordsmanship: 12+4 (97)
Beast Mastery: 9 (48)

Total attribute points used: 193/200


Skills:
1) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 26 seconds, losing health over time.
2) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 10 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 21 seconds.
3) Galrath Slash - (8a,0,0) This attack strikes for +42 damage if it hits.
4) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 42 more damage. This damage is doubled if your target was below 50% health.
5) Battle Rage (elite) - (4a,0,0) For 18 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. This is an elite skill.
6) Tiger's Fury - (10,0,10) All your non-attack skills are disabled for 5 seconds. For 9 seconds, you attack 33% faster than normal.
7) Sprint - (5,0,20) For 13 seconds, you move 25% faster.
8) Primal Echoes - (5,5,60) Create a level 6 Spirit. For creatures within its range, signet rings cost 10 energy to use. This Spirit dies after 102 seconds.
Right.....So when did a.net allow 2 stances to work at one time again? Oh snap they didn't Battle Rage is all you need for this build if thats the elite wanted and therefor you wasted your secondary prof in essence as both TF and Primal Echoes(LAWLZ) are crap for this build.
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Old Apr 24, 2005, 07:58 PM // 19:58   #8
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Quote:
Originally Posted by Ander Deathblade
Attributes: (cost)
Strength: 9+4 (48)
Swordsmanship: 12+4 (97)
Beast Mastery: 9 (48)

Total attribute points used: 193/200


Skills:
1) Sever Artery - (4a,0,0) If this attack hits, the opponent begins bleeding for 26 seconds, losing health over time.
2) Gash - (7a,0,0) If this attack hits a bleeding foe, you strike for 10 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 21 seconds.
3) Galrath Slash - (8a,0,0) This attack strikes for +42 damage if it hits.
4) Final Thrust - (10a,0,0) Lose all adrenaline. If Final Thrust hits, you deal 42 more damage. This damage is doubled if your target was below 50% health.
5) Battle Rage (elite) - (4a,0,0) For 18 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. This is an elite skill.
6) Tiger's Fury - (10,0,10) All your non-attack skills are disabled for 5 seconds. For 9 seconds, you attack 33% faster than normal.
7) Sprint - (5,0,20) For 13 seconds, you move 25% faster.
8) Primal Echoes - (5,5,60) Create a level 6 Spirit. For creatures within its range, signet rings cost 10 energy to use. This Spirit dies after 102 seconds.
Sorry, but that's just a retarded build. Why the hell are you using Primal Echoes? You're trying to run 2 stances at once. Why are you using points on Beast Mastery, when Frenzy is unattributed? Why are you using two Runes that have an effect on your HP? (You're losing 125 HP with that, with a possibly gain of 50).

Did you give any consideration to this build at all, or did you just pick what you thought looked good, and not think about how well they'd work together?
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Old Apr 26, 2005, 06:41 AM // 06:41   #9
Pre-Searing Cadet
 
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Thoughts on this? I've played in the BWE's but I've never played a warrior, so I have no idea how this would work at all. Is it even worth it to put in healing signet? Is Sever Artery good or a no-go?

Warrior/Ranger
Level: 20

Strength: 6
Swordsmanship: 12 (+2)
Tactics: 6
WildernessSurvival: 10 (+whatever)

- Healing Signet (Tactics)
- Bonetti's Defense (Tactics)
- Storm Chaser (Wilderness Survival)
- Healing Spring (Wilderness Survival)
- Apply Poison (Wilderness Survival)
- Hundred Blades [Elite] (Warrior None)
- Sever Artery (Swordsmanship)
- Final Thrust (Swordsmanship)
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Old Apr 26, 2005, 06:57 AM // 06:57   #10
Lion's Arch Merchant
 
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one form of healing, if you get severe attery get gash. Get a IAS skill like frenzy trust me it will help a ton.

Off the top of my head.
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Old Apr 26, 2005, 07:06 AM // 07:06   #11
Pre-Searing Cadet
 
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Revised Build:

Strength: 8 (+1)
Swordsmanship: 12 (+1)
WildernessSurvival: 10 (+whatever)

- Berserker Stance (Strength)
- Gash (Swordsmanship)
- Storm Chaser (Wilderness Survival)
- Healing Spring (Wilderness Survival)
- Apply Poison (Wilderness Survival)
- Hundred Blades [Elite] (Warrior None)
- Sever Artery (Swordsmanship)
- Final Thrust (Swordsmanship)

Energy might be a problem? Hopefully damage wouldn't be regardless...

Last edited by trias_e; Apr 26, 2005 at 07:12 AM // 07:12..
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Old Apr 29, 2005, 07:58 AM // 07:58   #12
Pre-Searing Cadet
 
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Any other thoughts on the build above? If I make a W/R will I be gimped (regardless if that build above is good or not)?
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